

One technique that I used when building my environments was to scale the world down to the point of looking like a small toy house, placing everything roughly where I wanted it and scaling everything back up and adding details and fixes where necessary. If you do not want bug reports sent to Epic, click Don't Send. In the right pane, under Options, the default setting is Send unattended bug reports. In the Editor Preferences dialog, scroll down to the Privacy category. In the menu bar, click Edit > Editor Preferences. There is a simple joy to being able to quickly build an environment from a first-person perspective, being able to check and refine the last-minute details. Follow these steps to disable bug reports. It took me a few minutes to get used to the controls but I found myself using them with zeal in no time. While I admit my first thought on the VR Editor tool for Unreal was skepticism, I was quickly impressed by how simple, useful and easy to learn the program is. When using the grip button for one controller, it allows the user to move around the editor. Grip: When the grip Button is squeezed and held at the same time on both controllers, the player can scale the entire world so that it would be easier to manipulate various portions. If an object has been selected, the trigger on the left controller generates a line, which if the user presses the trigger after the left controller’s line is touching the same Actor as the right controller, the object can be scaled and rotated.Ĩ.

Trigger: On the right controller, the trigger is used to select an Actor, from there it can be moved in world space. System Button: Opens the Steam VR menu.ħ. The touchpad no function on the right controller.ģ. It is used to select which button in a window to press. TouchPad: On the left controller, the touchpad button is used to navigate through the various menu and window options. The menu button doesn’t do anything on the right controller.Ģ. Menu Button: On the left controller, the menu button is used to select various menus and options for windows, actors, and model.
